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首页> 外文期刊>PLoS One >Heart rate variability analysis for the assessment of immersive emotional arousal using virtual reality: Comparing real and virtual scenarios
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Heart rate variability analysis for the assessment of immersive emotional arousal using virtual reality: Comparing real and virtual scenarios

机译:使用虚拟现实评估沉浸式情绪唤醒评估的心率变化分析:比较真实和虚拟场景

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摘要

Many affective computing studies have developed automatic emotion recognition models, mostly using emotional images, audio and videos. In recent years, virtual reality (VR) has been also used as a method to elicit emotions in laboratory environments. However, there is still a need to analyse the validity of VR in order to extrapolate the results it produces and to assess the similarities and differences in physiological responses provoked by real and virtual environments. We investigated the cardiovascular oscillations of 60 participants during a free exploration of a real museum and its virtualisation viewed through a head-mounted display. The differences between the heart rate variability features in the high and low arousal stimuli conditions were analysed through statistical hypothesis testing; and automatic arousal recognition models were developed across the real and the virtual conditions using a support vector machine algorithm with recursive feature selection. The subjects’ self-assessments suggested that both museums elicited low and high arousal levels. In addition, the real museum showed differences in terms of cardiovascular responses, differences in vagal activity, while arousal recognition reached 72.92% accuracy. However, we did not find the same arousal-based autonomic nervous system change pattern during the virtual museum exploration. The results showed that, while the direct virtualisation of a real environment might be self-reported as evoking psychological arousal, it does not necessarily evoke the same cardiovascular changes as a real arousing elicitation. These contribute to the understanding of the use of VR in emotion recognition research; future research is needed to study arousal and emotion elicitation in immersive VR.
机译:许多情感计算研究已经开发出自动的情感识别模型,主要是使用情感图像,音频和视频。近年来,虚拟现实(VR)也被用作在实验室环境中引出情绪的方法。然而,仍然需要分析VR的有效性,以推断它产生的结果,并评估真实环境和虚拟环境引发的生理反应的相似性和差异。我们在自由探索真实博物馆的自由探索期间调查了60名参与者的心血管振荡,并通过头戴式显示器观看的虚拟化。通过统计假设检测分析了高和低唤起刺激条件中的心率变异特征之间的差异;使用带有递归特征选择的支持向量机算法,在真实和虚拟条件上开发了自动唤醒识别模型。受试者的自我评估表明,两个博物馆都引发了低令人震惊的水平。此外,真正的博物馆在心血管反应方面表现出差异,阴道活动的差异,而唤醒认可的准确性达到72.92%。然而,在虚拟博物馆勘探中,我们没有发现相同的令人讨厌的自主神经系统改变模式。结果表明,虽然真实环境的直接虚拟化可能被自我报告为唤起心理唤起,但它不一定唤起与真正的唤起诱因相同的心血管变化。这些有助于了解VR在情绪识别研究中的使用;需要在沉浸式VR中研究唤醒和情感诱导的未来研究。

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