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首页> 外文期刊>Journal of Advanced Mechanical Design, Systems, and Manufacturing >Development of facilitation tool for dissemination of product-service system design education
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Development of facilitation tool for dissemination of product-service system design education

机译:开发用于推广产品服务系统设计教育的便利工具

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摘要

The Product-Service System (PSS) is regarded as an attractive business concept that could enable manufacturing industries to increase their market competitiveness. The range and intention of PSS design are rather different from those of traditional product-oriented design. Therefore, designers and design organizations of the future must possess new capabilities and competencies to create an effective PSS design. In this study, the authors developed an educational business game called ‘Edutainment for Designing Integrated Product-Service Systems (EDIPS)’ to enable users to become accustomed to the principle of PSS and change manufactures mindset. However, due to the complexity of the game system and its rules, it is difficult for inexperienced users to play this game without an expert EDIPS moderator who understands the game system and rules. Thus, the purpose of this empirical study is to disseminate and popularize EDIPS among design communities. In order to achieve this, this paper proposes a set of application tools and a guidebook as facilitation tools for encouraging EDIPS implementation and increasing awareness of the PSS principle among inexperienced users without the need for experts. The application tool automatically deals with a number of simple tasks in a game system. In addition, the guidebook substitutes individual responses to players’ questions while playing the game. The effectiveness of the proposed tool was demonstrated through application in a workshop conducted for inexperienced users of EDIPS.
机译:产品服务系统(PSS)被认为是一种有吸引力的商业概念,可以使制造业提高其市场竞争力。 PSS设计的范围和意图与传统的面向产品的设计完全不同。因此,未来的设计师和设计组织必须具备新的能力和才能创建有效的PSS设计。在这项研究中,作者开发了一个教育性商业游戏,名为“用于设计集成产品服务系统(EDIPS)的娱乐性”,使用户能够习惯PSS原理并改变制造商的思维方式。但是,由于游戏系统及其规则的复杂性,如果没有能理解游戏系统和规则的专家EDIPS主持人,经验不足的用户很难玩此游戏。因此,本实证研究的目的是在设计社区中传播和普及EDIPS。为了实现这一目标,本文提出了一套应用工具和一本指南作为促进工具,以鼓励没有经验的用户使用EDIPS并提高他们对PSS原理的认识,而无需专家。该应用程序工具会自动处理游戏系统中的许多简单任务。此外,指南在玩游戏时会用对玩家问题的个人回答代替。通过在针对经验不足的EDIPS用户进行的研讨会中的应用证明了所建议工具的有效性。

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