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首页> 外文期刊>Journal of Advanced Mechanical Design, Systems, and Manufacturing >A study on the auralization system using flexible rendering for virtual reality-based acoustic simulation
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A study on the auralization system using flexible rendering for virtual reality-based acoustic simulation

机译:基于虚拟现实的声学模拟中使用柔性渲染的听觉化系统的研究

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It is not easy for architects to consider the effect of the acoustic environment of a plan in the early design phase because it requires great expertise to properly use acoustic simulation software. The importance of a room’s acoustics has increased, so a solution that makes the accessibility of acoustic design work for architects is demanded. We developed a kind of acoustic simulation system that can provide a service for architects using virtual reality technology. In this paper, we described how to implement real-time sound representation with the system, which is connected to the visual data of a virtual reality headset and the acoustic simulation. Although there have been many studies using virtual reality technologies in acoustic simulation that have been conducted for a long time, some limitations have been unresolved, such as cost and portability problems. This study tried to realize flexible rendering using vector base amplitude panning (VBAP) and multi-channel speakers with an auralization method. In this paper, we propose a system that implements spatial sound around one person by using 11 speakers and VBAP, and we made a prototype to verify system function. We applied an acoustic ray tracing algorithm by using the Unity game engine and MAX digital signal processing software to control multiple speakers at the same time for VBAP. The hardware part of this system consists of an audio interface, two digital to analog converters (DAC), 11 mono amplifiers, and 11 full-range loudspeakers. The three-dimensional layout of the loudspeakers was based on an icosahedron to maximize the performance of VBAP. We tested the prototype of the system to verify its effectiveness and confirmed the change of sound pressure level according to the distance from the sound source and the sound absorption coefficient of the wall. In a reliability test of the performance of sound image localization by human cognitive ability, the result was a match rate of 89.4%, which proved the usefulness of this system for sound simulation for architects with low cost and easy portability.
机译:对于建筑师来说,在早期的设计阶段考虑计划的声学环境的影响并不容易,因为需要大量的专业知识才能正确使用声学模拟软件。房间声学的重要性已经提高,因此需要一种解决方案,以使建筑师能够进行声学设计工作。我们开发了一种声学模拟系统,可以为使用虚拟现实技术的建筑师提供服务。在本文中,我们描述了如何使用该系统实现实时声音表示,该系统连接到虚拟现实耳机的视觉数据和声学模拟。尽管已经进行了很长时间的声学模拟中使用虚拟现实技术的研究,但仍未解决一些局限性,例如成本和便携性问题。这项研究尝试使用矢量化基础振幅平移(VBAP)和带有听觉化方法的多声道扬声器来实现灵活的渲染。在本文中,我们提出了一种通过使用11个扬声器和VBAP在一个人周围实现空间声音的系统,并且我们制作了一个原型来验证系统功能。我们使用Unity游戏引擎和MAX数字信号处理软件应用了声线跟踪算法,以同时控制VBAP的多个扬声器。该系统的硬件部分包括一个音频接口,两个数模转换器(DAC),11个单声道放大器和11个全频扬声器。扬声器的三维布局基于二十面体,以最大化VBAP的性能。我们测试了该系统的原型以验证其有效性,并根据距声源的距离和墙的吸声系数确定了声压级的变化。在通过人类认知能力对声像定位性能进行可靠性测试时,结果匹配率为89.4%,这证明了该系统对于成本低廉且易于携带的建筑师的声音模拟的有用性。

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