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An mHealth App for Users with Dexterity Impairments: Accessibility Study

机译:针对患有敏捷障碍的用户的mHealth应用程序:可访问性研究

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Background A mobile health (mHealth) system called iMHere (interactive mobile health and rehabilitation) was developed to support individuals with chronic conditions and disability in their self-management regimens. The initial design of iMHere, however, lacked sufficient accessibility for users with a myriad of dexterity impairments. The accessibility of self-management apps is essential in ensuring usability. Objective This study aims to increase the usability of the iMHere system for users with dexterity impairments by increasing the app’s accessibility. Methods We targeted the accessibility redesign by focusing on the physical presentation and the navigability of the iMHere apps. Six participants presenting with dexterity impairments were included in the usability study of the original and redesigned apps. Results We observed a lower number of touches needed to complete tasks ( P =.09) and time to complete individual tasks ( P =.06) with the redesigned app than with the original app; a significantly lower time for users to complete all tasks ( P =.006); and a significantly lower error rate ( P =.01) with the redesigned app than with the original app. In fact, no errors occurred with use of the redesigned app. Participant-reported overall average usability of the redesigned app ( P =.007) and usability of individual modules ( P .001) were significantly higher than that of the original app due mostly to better ease of use and learnability, interface quality, and reliability. Conclusions Improved usability was achieved using a redesigned app. This study offers insight into the importance of personalization in enhancing the accessibility and also identifies strategies for improving usability in app development.
机译:背景技术开发了一种称为iMHere(互动式移动医疗和康复)的移动医疗(mHealth)系统,以在其自我管理方案中为患有慢性病和残疾的个人提供支持。但是,iMHere的最初设计缺乏足够的灵活性,无法应对各种灵活性受损的用户。自我管理应用程序的可访问性对于确保可用性至关重要。目的这项研究旨在通过增加应用程序的可访问性来提高iMHere系统对灵活性受损的用户的可用性。方法我们将重点放在iMHere应用程序的物理外观和可导航性上,以重新设计可访问性为目标。原始和重新设计的应用程序的可用性研究中包括了6位具有灵活性障碍的参与者。结果我们发现,与重新设计的应用程序相比,重新设计的应用程序完成任务所需的触摸次数(P = .09)和完成单个任务所需的时间(P = .06)少于原始应用程序;用户完成所有任务所需的时间大大减少(P = .006);重新设计的应用程序的错误率(P = .01)明显低于原始应用程序。实际上,使用重新设计的应用程序不会发生任何错误。参与者报告的重新设计的应用程序的总体平均可用性(P = .007)和单个模块的可用性(P <.001)显着高于原始应用程序,这主要是因为其更好的易用性和易学性,界面质量以及可靠性。结论使用重新设计的应用程序可以提高可用性。这项研究深入了解了个性化在增强可访问性方面的重要性,并确定了提高应用程序开发可用性的策略。

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