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首页> 外文期刊>H-ermes. Journal of Communication >Appropriazioni virtuali. MoMAR, Audio Tour Hack, Recycle Group. La realtà aumentata come sovversione della narrazione museale = Virtual appropriations. MoMAR, Audio Tour Hack, Recycle Group. Augmented Reality as a subversion of museum storytelling
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Appropriazioni virtuali. MoMAR, Audio Tour Hack, Recycle Group. La realtà aumentata come sovversione della narrazione museale = Virtual appropriations. MoMAR, Audio Tour Hack, Recycle Group. Augmented Reality as a subversion of museum storytelling

机译:虚拟拨款。 MoMAR,Audio Tour Hack,Recycle Group。增强现实是对博物馆叙事的颠覆=虚拟拨款。 MoMAR,Audio Tour Hack,Recycle Group。增强现实是对博物馆叙事的颠覆

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In 2018, an art collective called MoMAR has transformed, with its project “Hello, we are from the Internet”, MoMA’s Jackson Pollock room, in New York, into a personal exhibition area of Augmented Reality. By downloading a specific app, or via smartphones distributed at the entrance of the building by the artists themselves, visitors could access “augmented paintings”, created by the collective on the basis of Pollock's works of art. In this as in other similar cases, the museum's hack can be considered a real artistic practice, valued with great interest even by critics and gallery owners against whom this operation is direct. In MoMAR, as in other experiments, this subversion was the result of an overlap, in a literal sense, of online and offline environments, capable of reconfiguring a new type of museum narrative. Museums have often resorted to narrative schemes to communicate with their audience, as they employ art objects as elements in institutionalized stories (Ferguson, Greenberg, Nairne, 1996). Storytelling, in this sense, presents itself as a set of choices made to convey the contents of the museum, and its absence can be perceived as disconcerting by visitors. If the concept of museum narrative is linked to that of authority, the practices mentioned above seem to undermine the very legitimacy of the museum institution, through the use of technologies and virtual environments. The aspect that emerges as crucial, as this paper will argue, is the non-hierarchical nature of the images that represent the world, and that can lead to the development of alternative narratives in the perception of the same.
机译:2018年,一个名为MoMAR的艺术团体通过其项目“你好,我们来自互联网”(位于纽约现代艺术博物馆位于杰克逊·波洛克的房间)转变为增强现实的个人展览区。通过下载特定的应用程序,或者通过艺术家自己在建筑物入口处分配的智能手机,参观者可以访问由集体根据波洛克的艺术品创作的“增幅画”。在这种情况下,就像在其他类似情况下一样,博物馆的骇客可以被认为是一种真正的艺术实践,即使对此进行批评的评论家和画廊所有者也非常感兴趣。在MoMAR中,就像在其他实验中一样,这种颠覆是字面上意义上在线和离线环境重叠的结果,这种重叠能够重新配置新型的博物馆叙事。博物馆经常采用叙事方案与观众交流,因为他们将艺术品作为制度化故事中的元素(Ferguson,Greenberg,Nairne,1996)。从这个意义上讲,讲故事本身就是为了传达博物馆的内容而做出的一系列选择,而博物馆的缺席可以被游客视为令人不安的。如果博物馆叙事的概念与权威的概念联系在一起,那么上述做法似乎会通过使用技术和虚拟环境来破坏博物馆机构的正当性。正如本文所论证的那样,至关重要的方面是代表世界的图像的非分层性质,这可能导致人们对替代叙事的理解不断发展。

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