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Biophilia and Sustainable Museum Education Practices

机译:亲生物和博物馆可持续教育实践

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Museums offer significant learning experiences that contribute to sustainable societies and lifelong learning. However, museum education has historically been a field in flux, and a constant revitalization is needed. This paper examines Biophilia , created by artist and musician Bj?rk, as a case-study to illustrate the potential of its pedagogical approach to affect sustainable museum learning practices. Biophilia inspires children to learn about sound, science, and nature through technology; it is an app-album that manifested itself in a museum context both as a concert venue and a multi-disciplinary experimental educational platform – ideal for museum learning. While the project was formally implemented in Iceland through high levels of inter-institutional collaboration, its theoretical relationship to museum education and critical pedagogy of place was overlooked. Using the Biophilia’s analogy of an ‘infectious virus’ and a futurist’s framework of creativity and play, I ask: what can the field of museum education learn from Biophilia ?.
机译:博物馆提供了重要的学习经验,有助于可持续发展的社会和终身学习。但是,博物馆教育在历史上一直是不断变化的领域,因此需要不断地进行振兴。本文考察了艺术家和音乐家比约克(Bjrk)创建的Biophilia,作为案例研究来说明其教学方法可能影响博物馆可持续学习实践的潜力。 Biophilia激发孩子们通过技术来学习声音,科学和自然。它是一个应用程序专辑,既可以作为音乐会场馆,又可以作为跨学科的实验教育平台,在博物馆的环境中彰显其特色-是博物馆学习的理想选择。尽管该项目是通过高水平的机构间合作在冰岛正式实施的,但与博物馆教育和地方批判性教学法的理论关系却被忽略了。我用Biophilia的“传染性病毒”比喻和未来主义者的创造力和娱乐性的比喻,问:博物馆教育领域可以从Biophilia中学到什么?

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