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首页> 外文期刊>Geo-spatial information science >Investigating approaches to improving rendering performance of 3D city models on mobile devices
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Investigating approaches to improving rendering performance of 3D city models on mobile devices

机译:研究可改善移动设备上3D城市模型渲染性能的方法

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摘要

Three-dimensional (3D) city models have uses including on-site validation of utility infrastructure, support for augmented reality, personalized tourist information, real estate sales, and 3D pedestrian navigation. Increasingly, such applications are deployed on mobile devices, whose use is becoming more prevalent. Tablet devices are used for more professional use requiring larger screens, mobile phones for more casual users. However, many 3D city models contain hundreds of buildings, which in turn results in performance issues when attempting to visualize such models on these devices. Two issues can be identified as contributory factors – the lower specification of the mobile device itself when compared with desktop machines and the lower bandwidth network between the device and the server (3G mobile or Wi-Fi). Both of these can be addressed by reducing the volume of data in the model. To achieve this, we generalize a 2D data-set (using aggregation and simplification) and then extrude the generalized 2D maps to 3D. This minimizes the number of buildings to be transmitted over the network and processed by the on-board graphics engine. To additionally address the bandwidth issue, we make use of topological data structuring to build and transmit a minimal description for each building. Combining these approaches, we compare the results obtained for generalized and un-generalized data-sets, on a tablet and mobile device. A performance increase of between 7 and 9 times is observed.
机译:三维(3D)城市模型的用途包括对公用事业基础设施的现场验证,对增强现实的支持,个性化旅游信息,房地产销售和3D行人导航。此类应用程序越来越多地部署在移动设备上,其使用变得越来越普遍。平板设备用于需要较大屏幕的更专业用途,而移动电话则用于更休闲的用户。但是,许多3D城市模型包含数百个建筑物,从而在尝试在这些设备上可视化此类模型时又导致性能问题。可以归结为两个问题:与台式机相比,移动设备本身的规格较低,以及设备与服务器(3G移动版或Wi-Fi)之间的带宽较低。可以通过减少模型中的数据量来解决这两个问题。为了实现这一点,我们将2D数据集(使用聚合和简化)进行概括,然后将广义的2D映射拉伸为3D。这样可以最大程度地减少通过网络传输并由板载图形引擎处理的建筑物的数量。为了进一步解决带宽问题,我们利用拓扑数据结构来构建和传输每个建筑物的最小描述。结合这些方法,我们比较了在平板电脑和移动设备上针对通用和非通用数据集获得的结果。观察到性能提高了7到9倍。

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