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首页> 外文期刊>Cybernetics, IEEE Transactions on >Deep Learning Meets Game Theory: Bregman-Based Algorithms for Interactive Deep Generative Adversarial Networks
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Deep Learning Meets Game Theory: Bregman-Based Algorithms for Interactive Deep Generative Adversarial Networks

机译:深度学习符合博弈论:基于Bregman的交互式深度生成对抗网络算法

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摘要

This paper presents an interplay between deep learning and game theory. It models basic deep learning tasks as strategic games. Then, distributionally robust games and their relationship with deep generative adversarial networks (GANs) are presented. To achieve a higher order convergence rate without using a second derivative of the objective function, a Bregman discrepancy is used to construct a speed-up deep learning. Each player has a continuous action space which corresponds to weight space and aims to learn his/her optimal strategy. The convergence rate of the proposed deep learning algorithm is derived using a mean estimate. Experiments are carried out on a real dataset in both shallow and deep GANs. Both qualitative and quantitative evaluation results show that the generative model trained by the Bregman deep learning algorithm can speed up the state-of-the-art performance.
机译:本文介绍了深度学习与博弈论之间的相互作用。它模拟基本的深度学习任务作为战略游戏。然后,提出了分布稳健的游戏及其与深生成的对抗性网络(GAN)的关系。为了在不使用目标函数的第二阶导数的情况下实现更高阶的收敛速度,使用BREGMAN差异来构建加速深度学习。每个玩家都有一个持续的动作空间,其对应于重量空间,并旨在学习他/她的最佳策略。所提出的深度学习算法的收敛速率使用平均估计来导出。实验在浅层和深的GANS中的真实数据集进行。定性和定量评估结果表明,由BEGEGMAN深度学习算法训练的生成模型可以加速最先进的性能。

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