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首页> 外文期刊>Computers,environment and urban systems >The Urban CoBuilder - A mobile augmented reality tool for crowd-sourced simulation of emergent urban development patterns: Requirements, prototyping and assessment
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The Urban CoBuilder - A mobile augmented reality tool for crowd-sourced simulation of emergent urban development patterns: Requirements, prototyping and assessment

机译:Urban CoBuilder-一种移动增强现实工具,用于对新兴城市发展模式进行众包模拟:需求,原型设计和评估

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Policy and research argue for multi-stakeholder inclusion in design and planning to increase urban qualities and resilience. Communicative planning and agent-based modelling are two approaches facilitating such inclusion, but both have shortcomings. In this paper, a third complementary approach is explored: rule-based emergent planning supported through mobile augmented reality (MAR) and gamification. Such an approach would serve to crowdsource data on how people collectively build their city under different types of planning rules, mimicking emergent development patterns but, currently, there is a lack of functioning participative outdoor MAR tools. The objectives of this paper are to a) identify a set of specifications detailing the necessary performance of a MAR tool; b) describe the development of a prototype MAR tool; and c) assess this prototype MAR tool through pilot application. A literature review was carried out to identify tool requirements. An iterative research by design approach was applied to turn these specifications into a functioning MAR tool: the Urban CoBuilder. The tool was then piloted in a series of tests. The findings suggest that the MAR tool makes it possible for multiple stakeholders to design urban environments on site and that crowdsourced data on collective results of individual design and planning decisions can be gathered. Although the immersive qualities of the Urban CoBuilder were highly appreciated, further development is needed. The realism of planning rules, building types and functions has to be strengthened, the techniques for positioning the MAR model in relation to real space need improvement, and the gaming mechanisms should be enhanced to make gameplay attractive for a large number of stakeholders.
机译:政策和研究认为,要在设计和规划中纳入多方利益相关者,以提高城市质量和弹性。交流计划和基于代理的建模是促进这种包容的两种方法,但是两者都有缺点。在本文中,探索了第三种补充方法:通过移动增强现实(MAR)和游戏化支持的基于规则的紧急计划。这种方法可用于众包关于人们如何根据不同类型的规划规则共同构建城市,模仿新兴发展模式的数据,但是目前,缺乏有效的参与性户外MAR工具。本文的目标是:a)确定一套详细说明MAR工具必要性能的规范; b)描述原型MAR工具的开发; c)通过试验应用评估该原型MAR工具。进行了文献综述,以确定工具需求。通过设计方法进行迭代研究,将这些规范转换为功能正常的MAR工具:Urban CoBuilder。然后,对该工具进行了一系列测试。研究结果表明,MAR工具使多个利益相关者可以在现场设计城市环境,并且可以收集有关单个设计和规划决策的集体结果的众包数据。尽管高度赞赏Urban CoBuilder的沉浸式质量,但仍需要进一步开发。必须加强规划规则,建筑物类型和功能的真实性,需要改进将MAR模型相对于实际空间进行定位的技术,还应增强游戏机制,以使游戏玩法吸引大量利益相关者。

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