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首页> 外文期刊>Computer Graphics and Applications, IEEE >A Viewer-Centric Editor for 3D Movies
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A Viewer-Centric Editor for 3D Movies

机译:以观众为中心的3D电影编辑器

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摘要

A digital editing tool provides the timeline control necessary to tell a story through film. Current technology, although sophisticated, doesn't easily extend to 3D movies because stereoscopy is a fundamentally different medium for expression and requires new tools. A proposed mathematical framework is the basis for a viewer-centric editing tool for 3D movies that's driven by the audience's perception of the scene. The tool allows both shot planning and after-the-fact digital manipulation of the perceived scene shape. The mathematical framework abstracts away the mechanics of converting this interaction into stereo parameters, such as interocular distance, field of view, and location. Cut-editing techniques direct audience attention and ease scene transitions.
机译:数字编辑工具提供了通过电影讲述故事所必需的时间轴控制。当前的技术尽管很复杂,但是却不易扩展到3D电影,因为立体镜是一种根本不同的表达媒体,需要新的工具。拟议的数学框架是3D电影以观众为中心的编辑工具的基础,该工具由观众对场景的感知驱动。该工具既可以进行镜头规划,又可以对感知到的场景形状进行事后数字处理。数学框架抽象了将这种交互转换为立体声参数的机制,例如眼距,视野和位置。剪辑编辑技术可引导观众的注意力并简化场景转换。

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