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Color Rendering: Asking the Question

机译:彩色渲染:提出问题

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摘要

Two white lights may have the same chromaticity, and yet when used to light an array of objects may differ in their ability to reveal colors. For example, any white light can be matched by a mixture of two narrow-band lights, a yellow plus a blue. In this extreme case, reds and greens become black or brown and the red-green dimension is lost. At the other extreme, a light with three narrow bands, at the proper wavelengths, can brighten reds and greens and increase red-green contrast, relative to a broad-band light such as daylight. Many commercial lights tend to dull reds and greens, relative to broad-band sources, a central reason that color rendering is a practical concern. A telling example is neodymium glass, a yellow-absorbing filter that is sometimes used to improve color rendering. This article seeks to bring these ideas to life through detailed graphical examples.
机译:两种白光可能具有相同的色度,但是当用于照明一系列对象时,它们显示颜色的能力可能会有所不同。例如,任何白光都可以通过两种窄带灯(黄色加上蓝色)的混合来匹配。在这种极端情况下,红色和绿色变成黑色或棕色,并且失去了红色绿色的尺寸。在另一个极端,相对于诸如日光之类的宽带,具有适当波长的三个窄带的光可以使红色和绿色变亮,并增加红绿对比度。相对于宽带光源,许多商业照明趋向于使红色和绿色变暗,这是显色性成为实际问题的主要原因。一个典型的例子是钕玻璃,它是一种吸收黄光的滤光片,有时用于改善显色性。本文旨在通过详细的图形示例将这些想法变为现实。

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