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Wicked Neuroarchitecture: Reciprocity,Shapeshifting Problems and a Case for Embodied Knowledge

机译:邪恶的神经建筑:互惠,变形问题和体现知识的案例

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摘要

Wicked means evil. Devilish.Tricky ... Mischievous? In contemporary jargon, wonderful. Another meaning is employed within a framework of problem-solving. 'Wicked problems'1 are shapeshifters, virtually impossible to solve, extant in incomplete, unstable conditions. Wicked problems are vexing. However, neither in architecture nor in neuroscience-always dealing with evolving conditions and shape-shifting questions - are wicked problems necessarily a concern, and most problems here are a little wicked. A wicked neuroarchitecture - mischievous, wonderful, shapeshifting - necessitates rethinking and suggests embracing rather than avoiding uncertainties. This neuroarchitecture is emotive, critical, reflective, reciprocal, intuitive, inventive. Drawing upon experience in research, practice and pedagogy, a case can be made to explore neuroarchitecture and intuition as embodied knowledge to make a case for wickedness.
机译:邪恶意味着邪恶。 Devilish.Tricky ......恶作剧?在当代术语中,精彩。在解决问题的框架内采用另一个含义。 “邪恶的问题”1是变形的人,几乎不可能解决,现存在不完整,不稳定的条件下。邪恶的问题是烦恼。然而,既不是架构也不是神经科学 - 总是处理不断变化的条件和形状转移问题 - 是邪恶的问题,必然是一个令人担忧的问题,这里大多数问题都有点邪恶。一个邪恶的神经建筑 - 恶作剧,精彩,变形 - 需要重新思考,并建议拥抱而不是避免不确定性。这种神经建筑是情绪化,批判性,反思性,互惠性,直观,创造性。借鉴研究,实践和教育学的经验,可以探索神经建筑和直觉,以实现邪恶的情况。

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  • 来源
    《Architectural Design》 |2020年第6期|118-127|共10页
  • 作者

    Fiona Zisch;

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