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How Do Location-Based Augmented Reality Games Improve Physical and Mental Health? Evaluating the Meanings and Values of Pokémon Go Users’ Experiences through the Means-End Chain Theory

机译:基于位置的增强现实游戏如何改善身心健康?通过手段 - 端链理论评估神奇宝贝的含义和价值观

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摘要

New technology has dramatically changed online games and blurred the boundary between active and passive activities. This study aims to explore the meanings and values of augmented reality online games by examining users’ Pokémon Go experiences through the means-end chain theory. Using data from interviews with 34 Pokémon Go users, this study adopts the soft laddering method to identify Pokémon Go’s potential attributes, consequences, and values, and to construct a hierarchical value map. The results indicated that Pokémon Go users pursue social relationships through play, and these relationships are triggered by the benefits of making new friends, maintaining current relationships with friends and family, and the attributes of prevalence, childhood memory, game design, and augmented reality. Subsequently, this study describes how Pokémon Go can be considered an active leisure activity because of its social, mental, and physical benefits and assesses the implications of its findings.
机译:新技术大幅改变了在线游戏,并模糊了主动和被动活动之间的边界。本研究旨在通过审查用户通过手段端链理论来探讨增强现实网络游戏的含义和价值。本研究采用来自34个神奇宝贝的访谈中的数据采用软梯形方法来识别神奇宝贝GO的潜在属性,后果和值,并构建分层值映射。结果表明,神奇宝贝去用户通过戏剧追求社会关系,这些关系是通过结交新朋友的好处引发,使与朋友和家人保持当前关系,以及普遍存在,童年记忆,游戏设计和增强现实的属性。随后,这项研究描述了神奇宝贝如何在社会,心理和物理福利和物理福利和物理效益中被认为是积极的休闲活动,并评估其调查结果的影响。

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