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How to Become a Mentalist: Reading Decisions from a Competitor’s Pupil Can Be Achieved without Training but Requires Instruction

机译:如何成为心理医生:可以在没有培训的情况下获得竞争对手学生的阅读决定但需要指导

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摘要

Pupil dilation is implicated as a marker of decision-making as well as of cognitive and emotional processes. Here we tested whether individuals can exploit another’s pupil to their advantage. We first recorded the eyes of 3 "opponents", while they were playing a modified version of the "rock-paper-scissors" childhood game. The recorded videos served as stimuli to a second set of participants. These "players" played rock-paper-scissors against the pre-recorded opponents in a variety of conditions. When players just observed the opponents’ eyes without specific instruction their probability of winning was at chance. When informed that the time of maximum pupil dilation was indicative of the opponents’ choice, however, players raised their winning probability significantly above chance. When just watching the reconstructed area of the pupil against a gray background, players achieved similar performance, showing that players indeed exploited the pupil, rather than other facial cues. Since maximum pupil dilation was correct about the opponents’ decision only in 60% of trials (chance 33%), we finally tested whether increasing this validity to 100% would allow spontaneous learning. Indeed, when players were given no information, but the pupil was informative about the opponent’s response in all trials, players performed significantly above chance on average and half (5/10) reached significance at an individual level. Together these results suggest that people can in principle use the pupil to detect cognitive decisions in another individual, but that most people have neither explicit knowledge of the pupil’s utility nor have they learnt to use it despite a lifetime of exposure.
机译:瞳孔扩张被认为是决策以及认知和情感过程的标志。在这里,我们测试了个人是否可以利用另一个学生的优势。我们首先记录了三个“对手”的眼睛,当时他们正在玩“剪刀石头布”儿童游戏的改良版。录制的视频刺激了第二组参与者。这些“玩家”在各种条件下与预先录制的对手玩石头剪刀布。当玩家只是在没有特定指示的情况下观察对手的眼睛时,他们获胜的可能性就很大。当得知最大瞳孔扩张时间可以指示对手的选择时,玩家将获胜的可能性大大提高。当仅在灰色背景下观看瞳孔的重建区域时,玩家会获得类似的表现,这表明玩家确实是在利用瞳孔而不是其他面部暗示。由于最大的瞳孔扩张仅在60%的试验中才是对对手决定的正确选择(机会33%),因此我们最终测试了将这种有效性提高到100%是否可以自发学习。的确,当没有任何信息给玩家,但是学生在所有试验中都了解对手的反应时,玩家的平均成绩明显高于机会,有一半(5/10)达到了个人水平。这些结果加在一起表明,人们原则上可以利用学生来检测另一个人的认知决策,但是大多数人既没有一生的暴露时间,也没有对学生的效用有明确的了解,也没有学会使用它。

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