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Visual Mislocalization of Moving Objects in an Audiovisual Event

机译:视听事件中移动对象的视觉错误定位

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摘要

The present study investigated the influence of an auditory tone on the localization of visual objects in the stream/bounce display (SBD). In this display, two identical visual objects move toward each other, overlap, and then return to their original positions. These objects can be perceived as either streaming through or bouncing off each other. In this study, the closest distance between object centers on opposing trajectories and tone presentation timing (none, 0 ms, ± 90 ms, and ± 390 ms relative to the instant for the closest distance) were manipulated. Observers were asked to judge whether the two objects overlapped with each other and whether the objects appeared to stream through, bounce off each other, or reverse their direction of motion. A tone presented at or around the instant of the objects’ closest distance biased judgments toward “non-overlapping,” and observers overestimated the physical distance between objects. A similar bias toward direction change judgments (bounce and reverse, not stream judgments) was also observed, which was always stronger than the non-overlapping bias. Thus, these two types of judgments were not always identical. Moreover, another experiment showed that it was unlikely that this observed mislocalization could be explained by other previously known mislocalization phenomena (i.e., representational momentum, the Fröhlich effect, and a turn-point shift). These findings indicate a new example of crossmodal mislocalization, which can be obtained without temporal offsets between audiovisual stimuli. The mislocalization effect is also specific to a more complex stimulus configuration of objects on opposing trajectories, with a tone that is presented simultaneously. The present study promotes an understanding of relatively complex audiovisual interactions beyond simple one-to-one audiovisual stimuli used in previous studies.
机译:本研究调查了听觉音调对流/跳动显示(SBD)中视觉对象的定位的影响。在此显示中,两个相同的视觉对象彼此相对移动,重叠,然后返回其原始位置。可以将这些对象视为彼此通过或反弹。在这项研究中,操纵对象在相对轨迹上的最接近距离和音调呈现定时(相对于最接近距离的瞬间,无,0 ms,±90 ms和±390 ms)被操纵。要求观察者判断两个物体是否相互重叠,以及两个物体是否看起来像是流过的,相互反弹的,还是相反的运动方向。在物体最接近距离的瞬间或附近出现的音调将判断偏向“不重叠”,而观察者则高估了物体之间的物理距离。还观察到了对方向变化判断的类似偏见(反弹和反向,而不是流判断),该偏见总是比不重叠的偏见更强。因此,这两种类型的判断并不总是相同的。此外,另一个实验表明,不太可能用其他先前已知的错误定位现象(即,代表性动量,Fröhlich效应和转折点偏移)来解释这种观察到的错误定位。这些发现表明了跨模态错位的新例子,可以在视听刺激之间没有时间偏移的情况下获得。误定位效果还特定于对象在相对轨迹上的更复杂的刺激配置,同时显示了一个音调。本研究促进了对先前研究中使用的简单一对一视听刺激之外的相对复杂的视听交互的理解。

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    Yousuke Kawachi;

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  • 年(卷),期 -1(11),4
  • 年度 -1
  • 页码 e0154147
  • 总页数 15
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