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An interactive videogame designed to improve respiratory navigator efficiency in children undergoing cardiovascular magnetic resonance

机译:旨在改善患有心血管磁共振的儿童的呼吸导航器效率的交互式视频游戏

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摘要

BackgroundAdvanced cardiovascular magnetic resonance (CMR) acquisitions often require long scan durations that necessitate respiratory navigator gating. The tradeoff of navigator gating is reduced scan efficiency, particularly when the patient’s breathing patterns are inconsistent, as is commonly seen in children. We hypothesized that engaging pediatric participants with a navigator-controlled videogame to help control breathing patterns would improve navigator efficiency and maintain image quality.
机译:背景技术先进的心血管磁共振(CMR)采集通常需要较长的扫描时间,这需要进行呼吸导航仪选通。导航选通的权衡是降低扫描效率,尤其是当患者的呼吸模式不一致时(尤其是在儿童中常见)。我们假设让小儿科参与者参与导航员控制的视频游戏以帮助控制呼吸模式将提高导航员效率并保持图像质量。

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