<正>Dear editor,Congestion games (CGs) proposed in [1] are noncooperative games in which a collection of players compete over a finite set of resources. In CGs, the cost incurred by each player depends only on the resource that the player chooses and the number of players choosing the same resource. Because of their potential across a range of fields, CGs have been applied to practical problems such as network routing and road pricing. Furthermore, CGs can be modeled as evolutionary congestion games(ECGs) if they are played repeatedly.
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