The algorithm of three-dimensional modeling to point cloud based on spherical surface projection is introduced in the paper, and the algorithm is achieved through the application of VC++ combining graphical interfaces OpenGL, and the superiority of spherical projection methods against the cylindrical projection methods and ellipsoidal projection methods is demonstrated by instance.%介绍基于球面投影的散乱点云三维建模算法步骤,运用VC++编程语言结合OpenGL图形接口实现该算法,并结合实例说明球面投影法相对于圆柱面投影法、椭球面投影法在三维建模中的优势.
展开▼