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Annotation at a distance in augmented reality.

机译:增强现实中的远距离注释。

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摘要

Outdoor Augmented Reality (AR) allows mobile computer users to see and interact with virtual content that is located in and registered to the real world around them. A common example of a use for this is a tourism guide where users are presented with extra information about buildings or other objects in the real world and that information is co-located with the real world objects. A natural way to make this concept even more powerful is to create a way for users to add new content while mobile. With such functionality, users would be able to write restaurant review, leave personal notes, or author any other kind of content they wanted, in a similar way to how users can now create their own content on the web. This dissertation looks at several components of building a successful system to allow users to position new annotations, while using a wearable AR system.;Before we discuss our system to position annotations, we first must define what an annotation is. To do this, we have built a taxonomy of annotation that defines annotation and also explores many of the characteristics of different types of annotation. We use AR applications from a variety of application domains to support our findings.;The first component of building a system for AR annotation that we examine is choosing which hardware to use. This is a difficult question because there are several competing motivations for choosing different types of hardware. With this in mind, we explore different choices and present an evaluation comparing different display setups for the task of annotation.;Choosing the right hardware is not suffficient to create a successful AR annotation system however, it is also necessary to provide fast and intuitive techniques that work well with the chosen hardware platform, to create the annotations. We present new techniques for annotating distant objects from a static location, allowing the annotation process to be faster and less complicated than in previous work.;We also discuss different types of applications that annotation of distant objects allows, and propose two example applications. The first one uses our annotation construction techniques to build a tour guide of a local attraction. Our second example application uses and extends our annotation techniques to automatically build a partial or complete model of the environment around a static user. This model can then be used to enhance the AR experience by having the real world objects that have been modeled occlude virtual objects in the scene.
机译:户外增强现实(AR)允许移动计算机用户查看位于其周围的真实世界并在其周围注册的虚拟内容并与之交互。这种用法的一个常见示例是旅游指南,其中向用户提供有关现实世界中建筑物或其他对象的额外信息,并且该信息与现实对象位于同一位置。使这一概念更加强大的自然方法是为用户提供一种在移动时添加新内容的方法。使用这种功能,用户将能够以类似于现在用户可以在网络上创建自己的内容的方式来撰写餐厅评论,留下个人笔记或创作他们想要的任何其他种类的内容。本文着眼于构建一个成功的系统的几个组成部分,以允许用户在使用可穿戴式AR系统的同时定位新的注释。在讨论定位注释的系统之前,我们首先必须定义什么是注释。为此,我们建立了注释的分类法,该注释定义了注释,并且还探索了不同类型注释的许多特征。我们使用来自各种应用程序领域的AR应用程序来支持我们的发现。我们构建用于AR注释的系统的第一个组件是选择要使用的硬件。这是一个难题,因为选择不同类型的硬件有多种竞争动机。考虑到这一点,我们探索了不同的选择并提出了针对注释任务的不同显示设置进行比较的评估。;选择合适的硬件不足以创建成功的AR注释系统,但是,还必须提供快速直观的技术与所选的硬件平台配合使用,可以创建注释。我们提出了一种用于从静态位置注释远处对象的新技术,使注释过程比以前的工作更快,更简单。我们还讨论了允许对远处对象进行注释的不同类型的应用程序,并提出了两个示例应用程序。第一个使用我们的注释构建技术来构建本地景点的导游。我们的第二个示例应用程序使用并扩展了注释技术,可以自动围绕静态用户构建部分或完整的环境模型。然后,通过使已建模的真实世界对象遮挡场景中的虚拟对象,可以使用此模型来增强AR体验。

著录项

  • 作者

    Wither, Jason.;

  • 作者单位

    University of California, Santa Barbara.;

  • 授予单位 University of California, Santa Barbara.;
  • 学科 Computer Science.
  • 学位 Ph.D.
  • 年度 2009
  • 页码 214 p.
  • 总页数 214
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 自动化技术、计算机技术;
  • 关键词

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