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The role of hardware in learning engineering fundamentals: An empirical study of engineering design and product analysis activity

机译:硬件在学习工程基础知识中的作用:对工程设计和产品分析活动的实证研究

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摘要

A series of short engineering exercises and design projects was created to help students learn to apply abstract knowledge to physical experiences with hardware. The exercises involved designing machines from kits of materials and dissecting and analyzing familiar household products. Students worked in teams. During the activities students brought their knowledge of engineering fundamentals to bear. Videotape analysis was used to identify and characterize the ways in which hardware contributed to learning fundamental concepts.;Structural and qualitative analyses of videotaped activities were undertaken. Structural analysis involved counting the references to theory and hardware and the extent of interleaving of references in activity. The analysis found that there was much more discussion linking fundamental concepts to hardware in some activities than in others. The analysis showed that the interleaving of references to theory and hardware in activity is observable and quantifiable.;Qualitative analysis was used to investigate the dialog linking concepts and hardware. Students were found to advance their designs and their understanding of engineering fundamentals through a negotiation process in which they pitted abstract concepts against hardware behavior. Through this process students sorted out theoretical assumptions and causal relations. In addition they discovered design assumptions, functional connections and physical embodiments of abstract concepts in hardware, developing a repertoire of familiar hardware components and machines. Hardware was found to be integral to learning, affecting the course of inquiry and the dynamics of group interaction. Several case studies are presented to illustrate the processes at work.;The research illustrates the importance of working across the boundary between abstractions and experiences with hardware in order to learn engineering and physical sciences. The research findings are: (a) the negotiation process by which students discover fundamental concepts in hardware (and three central causes of negotiation breakdown); (b) a characterization of the ways that material systems contribute to learning activities, (the seven roles of hardware in learning); (c) the characteristics of activities that support discovering fundamental concepts in hardware (plus several engineering exercises); (d) a research methodology to examine how students learn in practice.
机译:创建了一系列简短的工程练习和设计项目,以帮助学生学习将抽象知识应用于硬件的物理体验。练习包括从材料包中设计机器,并剖析和分析熟悉的家用产品。学生们在团队中工作。在活动期间,学生将他们对工程基础知识的了解。录像带分析用于识别和表征硬件对学习基本概念的贡献方式。进行了录像带活动的结构和定性分析。结构分析涉及对理论和硬件的引用以及活动中引用的交错程度进行计数。分析发现,与其他活动相比,在一些活动中将基本概念链接到硬件的讨论更多。分析表明,活动中对理论和硬件的引用之间的交织是可观察和可量化的。;定性分析用于研究对话框概念和硬件之间的链接。他们发现学生通过谈判过程来提高他们的设计和对工程基础的理解,在谈判过程中他们将抽象概念与硬件行为进行对比。通过这个过程,学生们理清了理论假设和因果关系。此外,他们发现了硬件中抽象概念的设计假设,功能连接和物理实施例,从而开发了熟悉的硬件组件和机器。硬件被发现是学习不可或缺的,影响了探究的过程和小组互动的动力。提出了几个案例研究来说明工作过程。该研究表明了跨越抽象和硬件经验之间的边界进行工作以学习工程和物理科学的重要性。研究结果是:(a)学生在谈判过程中发现硬件的基本概念(以及谈判失败的三个主要原因); (b)表征物质系统对学习活动的贡献方式(硬件在学习中的七个作用); (c)支持发现硬件基本概念的活动的特征(加上一些工程练习); (d)研究学生如何在实践中学习的研究方法。

著录项

  • 作者

    Brereton, Margot Felicity.;

  • 作者单位

    Stanford University.;

  • 授予单位 Stanford University.;
  • 学科 Mechanical engineering.;Curriculum development.;Science education.
  • 学位 Ph.D.
  • 年度 1999
  • 页码 215 p.
  • 总页数 215
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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