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A hierarchical, multiscale texture segmentation algorithm for real-world scenes.

机译:一种用于真实场景的分层,多尺度纹理分割算法。

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摘要

A novel method of performing multiscale segmentation of images using texture properties is introduced. Various methods of segmentation at a single scale, including texture segmentation, are described and compared with the K-Means clustering of texture vectors used in this thesis.; We survey the state of the art in multiscale segmentation and identify some drawbacks in the traditional approach to multiscale segmentation—image pyramids and quad-tree decomposition, especially in typical applications that make use of the segmented results. We then introduce the idea of multiscale segmentation within the context of the segmented regions themselves instead of, as is traditional, working in the context of the original image. It is shown that this new multiscale approach can be incorporated into the K-Means clustering technique as a steady relaxation of inter-cluster distances.; We also develop a way of objectively evaluating texture segmentation algorithms on natural and synthetic texture patches. Finally, our multiscale segmentation approach is demonstrated on several families of real-world images. It is shown that quality of the segmented results at the different scales is significantly improved.
机译:介绍了一种使用纹理属性执行图像多尺度分割的新颖方法。描述了单一尺度上的各种分割方法,包括纹理分割,并与本文中使用的纹理向量的K-Means聚类进行了比较。我们调查了多尺度分割的最新技术,并发现了传统的多尺度分割方法中的一些缺点-图像金字塔和四叉树分解,尤其是在利用分割结果的典型应用中。然后,我们在分割区域本身的上下文中引入多尺度分割的想法,而不是像传统的那样在原始图像的上下文中工作。结果表明,这种新的多尺度方法可以作为K-Means聚类技术的一部分,因为它可以使簇间距离保持稳定。我们还开发了一种客观评估天然和合成纹理补丁上纹理分割算法的方法。最后,我们的多尺度分割方法在一系列真实世界的图像上得到了证明。结果表明,不同尺度下的分割结果的质量得到了显着提高。

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