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Design and performance analysis of a virtual reality-based telerehabilitation system.

机译:基于虚拟现实的远程康复系统的设计和性能分析。

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In recent years the area of medical VR applications has continuously expanded, addressing new domains such as home healthcare, clinical neuropsychology, and rehabilitation. The research presented here explores the use of Virtual Reality (VR) for telerehabilitation applications. A prototype platform for VR-based telerehabilitation was defined first. The main component of the platform is the hand force feedback unit. A programming library—the Rutgers Haptic Library—was developed for modeling hand haptic interactions. The software was used to build real-time VR simulations that involve elastic and plastic deformations and physical modeling.; The VR-based platform was the basic component of the telerehabilitation architectures we developed. These architectures use Virtual Reality as an advance interface for therapy as well as to enable communication between the therapist at the clinic/hospital and the remote patient or group of patients. The first prototype supports offline interaction between the therapist and the VR-enabled patient site. This “store and forward” system uses a Client/Server architecture. The client (patient home) runs VR rehabilitation exercises with force feedback and collects patient data. The exercises simulate physical and functional rehabilitation routines. Patient data are forwarded to the server (clinic site), which stores medical records and runs data analysis software. System performance over several types of connections was measured in laboratory experiments. The guidelines extracted from these experiments help sizing the system in terms of recorded data and number of concurrent users. Clinical trials were conducted at the Stanford University Medical School. Data collected during these trials indicates that patient's level of effort and grasping strength increased after using the VR-based rehabilitation system.; “Store and forward” systems are insufficient for implementing the whole range of potential telerehabilitation services. The second architecture developed in this thesis uses a Shared Virtual Environment to enable real-time patient-therapist interaction. The prototype system allows the therapist to perform remote physical therapy and collect patient data. Simulated physical interactions between therapist and patient were implemented using force feedback.
机译:近年来,医疗VR应用领域不断扩大,解决了诸如家庭保健,临床神经心理学和康复等新领域。本文介绍的研究探索了虚拟现实(VR)在远程康复应用中的使用。首先定义了基于VR的远程康复的原型平台。平台的主要组件是手力反馈单元。开发了一个编程库-Rutgers Haptic Library-用于建模手触互动。该软件用于建立涉及弹性和塑性变形以及物理建模的实时VR仿真。基于VR的平台是我们开发的远程康复架构的基本组成部分。这些体系结构将虚拟现实技术用作治疗的高级接口,并支持诊所/医院的治疗师与远程患者或患者组之间的通信。第一个原型支持治疗师和启用VR的患者站点之间的脱机交互。此“存储和转发”系统使用客户端/服务器体系结构。客户(患者之家)运行带有力量反馈的VR康复练习,并收集患者数据。练习模拟身体和功能的康复程序。患者数据将转发到服务器(诊所),该服务器存储病历并运行数据分析软件。在实验室实验中测量了几种连接类型的系统性能。从这些实验中提取的指南有助于根据记录的数据和并发用户数确定系统的大小。临床试验在斯坦福大学医学院进行。在这些试验中收集的数据表明,使用基于VR的康复系统后,患者的努力水平和抓握强度有所提高。 “存储转发”系统不足以实施全部潜在的远程康复服务。本文开发的第二种体系结构使用共享虚拟环境来实现实时的患者-治疗师交互。原型系统允许治疗师执行远程物理治疗并收集患者数据。使用力反馈来实现治疗师与患者之间的模拟物理交互。

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