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Efficient image-space data reuse in rendering and image processing.

机译:在渲染和图像处理中有效的图像空间数据重用。

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摘要

Spatio-temporal coherence and data reuse are important problems in digital image synthesis and processing. The existence of coherence, i.e. local data similarity, usually leads to redundancy of data and computations in virtually every stage of the pipeline. By exploiting such coherence, we can potentially reduce a large amount of unnecessary computations. This not only has the benefit of accelerating the process, but also provides opportunities to improve the result quality with the additional data that are not available otherwise.;In this thesis, we introduce techniques for spatial and temporal data reuse that benefit a number of real-time rendering and image-processing applications. For simplicity and efficiency, we explore methods that operate within the image space. Moreover, for all the applications, we seek to design parallel real-time algorithms that executes on the GPU or multi-core CPU. This may limit the class of methods that we can use, but the resulting high efficiency can benefit a much wider range of high-performance graphics applications.;For spatial data reuse, we first show how the results of interpolating sparse shading data on an image can be improved with an edge-preserving filter. We then introduce a sampling scheme that accelerates the costly computation of diffuse indirect illumination by allowing spatial data share. Moreover, in the field of image processing, we demonstrate how data in coherent regions can be reused to fix antialiased edges that are damaged by non-linear filters. For temporal data reuse, we introduce a few techniques and tools for improving the performance of data reprojection --- a fundamental operation for temporal data reuse. We then propose a technique for effectively amortizing the computation of supersampling over time. This is based on a principled analysis of the quality associated with repeated reprojection. Finally, we present an efficient frame-interpolation technique that significantly improves framerate for general real-time rendering applications.;Our proposed schemes are practical for a number of real-time rendering and image processing applications. All our methods are for interactive purposes and exhibit sufficient performance as well as result quality. We demonstrate the efficacy of our methods compared to traditional approaches. For acceleration tasks we typically observe a 4--10x speedup, and for the others we achieve new satisfactory results that are not available with previous methods. Finally, our methods are gradually gaining recognition in the industry. We propose several future directions to continue this trend of development.
机译:时空一致性和数据重用是数字图像合成和处理中的重要问题。相干性(即本地数据相似性)的存在通常导致实际上管道的每个阶段中数据和计算的冗余。通过利用这种一致性,我们可以潜在地减少大量不必要的计算。这不仅具有加速过程的好处,而且还提供了机会,以其他方式无法获得的附加数据来提高结果质量。;在本文中,我们介绍了空间和时间数据重用技术,这些技术可以使许多实际时间渲染和图像处理应用程序。为了简化和提高效率,我们探索在图像空间内运行的方法。此外,对于所有应用程序,我们寻求设计可在GPU或多核CPU上执行的并行实时算法。这可能会限制我们可以使用的方法的种类,但是由此产生的高效率可以使更广泛的高性能图形应用受益。;对于空间数据重用,我们首先展示如何在图像上插入稀疏阴影数据的结果可以通过保留边缘的滤镜进行改进。然后,我们引入一种采样方案,该方案通过允许空间数据共享来加速漫反射间接照明的昂贵计算。此外,在图像处理领域,我们演示了如何重用相干区域中的数据来修复被非线性滤波器损坏的抗锯齿边缘。对于临时数据重用,我们介绍了一些用于改善数据重投影性能的技术和工具-临时数据重用的基本操作。然后,我们提出了一种有效地随着时间推移摊销超级采样的计算的技术。这是基于对与重复重投影有关的质量的原则分析。最后,我们提出了一种有效的帧插值技术,该技术可显着提高一般实时渲染应用程序的帧速率。我们提出的方案可用于许多实时渲染和图像处理应用程序。我们所有的方法都是出于交互目的,表现出足够的性能以及结果质量。与传统方法相比,我们证明了我们方法的有效性。对于加速任务,我们通常会观察到4--10倍的加速,对于其他任务,我们会获得新的令人满意的结果,而以前的方法则无法实现。最终,我们的方法逐渐在业界得到认可。我们提出了一些未来的方向,以继续这种发展趋势。

著录项

  • 作者

    Yang, Lei.;

  • 作者单位

    Hong Kong University of Science and Technology (Hong Kong).;

  • 授予单位 Hong Kong University of Science and Technology (Hong Kong).;
  • 学科 Computer Science.
  • 学位 Ph.D.
  • 年度 2011
  • 页码 135 p.
  • 总页数 135
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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