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Understanding the 3D virtual world market in China: A comparative case study of HiPiHi, Uworld and Novoking

机译:了解中国3D虚拟世界市场:HiPiHi,Uworld和Novoking的比较案例研究

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The Chinese burgeoning Internet population will soon have an array of 3D virtual worlds in which to work and play. HiPiHi, Uworld and Novoking are considered as being the “Big3” local companies in this emerging market. Although some strategies of virtual worlds have been proven to be successful for attracting user acceptance in the western world, the effects of these strategies are questionable in the Chinese environment. For surviving in the Chinese environment, these three local companies have developed innovative strategies to attract Chinese users. Based on customer relationship management (CRM) and uses-and-gratifications (U6;G) theories, this study compares the different strategies of these three virtual worlds, and explores which strategies can attract user acceptance in the Chinese environment.
机译:中国迅速崛起的互联网人口不久将拥有一系列可在其中工作和娱乐的3D虚拟世界。 HiPiHi,Uworld和Novoking被认为是这个新兴市场中的“ Big3”本地公司。尽管已证明某些虚拟世界策略在吸引西方世界的用户接受方面是成功的,但这些策略在中国环境中的效果值得怀疑。为了在中国环境中生存,这三家本地公司制定了创新战略来吸引中国用户。基于客户关系管理(CRM)和使用与满足(U6; G)理论,本研究比较了这三个虚拟世界的不同策略,并探讨了哪些策略可以吸引中国环境中的用户接受。

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