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Collaborative Quality-of-Service based video conferencing

机译:基于协作服务质量的视频会议

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摘要

Video conferencing typically involves multiple parties who communicate over the Internet by exchanging real-time video and audio messages. The problem about Internet based real-time communication is the best effort behavior which sometimes causes erroneous transmissions that frustrate the conferencing parties. To avoid erroneous transmissions, Quality-of-Service aware video conferencing systems dynamically adapt to varying network conditions for the price of decreased video frame rate, resolution or quality. In this paper we go one step beyond Quality-of-Service awareness and present a collaborative approach for achieving the required quality in video communications that does not require adaptation in the temporal, spatial or quality domain. Instead it reuses cached video frames if the transmission of current frames is not possible. The advantage of reusing cached frames is that the real-time aspect can be maintained for small time periods without sending a single byte of video data over the network. In case of short network failures it is not even possible to realize the difference between the original video and the reused previous frames. We evaluate and compare our frame reusing approach against adaptation in the quality domain which is a well know, but highly CPU intensive and non scalable technique.
机译:视频会议通常涉及多个方,这些方通过交换实时视频和音频消息在Internet上进行通信。有关基于Internet的实时通信的问题是尽力而为行为,该行为有时会导致错误的传输,从而使会议各方感到沮丧。为了避免错误的传输,服务质量感知视频会议系统以降低的视频帧速率,分辨率或质量为代价,动态适应各种网络条件。在本文中,我们超越了服务质量意识,并提出了一种协作方法来实现视频通信中所需的质量,而无需在时间,空间或质量领域进行调整。相反,如果无法传输当前帧,它将重用缓存的视频帧。重用缓存的帧的优点是可以在短时间内保持实时状态,而无需通过网络发送单个字节的视频数据。在短时间的网络故障的情况下,甚至不可能实现原始视频和重用的先前帧之间的差异。我们评估和比较了我们的帧重用方法与质量域中的适应性,这是众所周知的,但占用大量CPU且不可扩展。

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