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Learning Language from Its Perceptual Context

机译:从感知上下文中学习语言

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Current systems that learn to process natural language require laboriously constructed human-annotated training data. Ideally, a computer would be able to acquire language like a child by being exposed to linguistic input in the context of a relevant but ambiguous perceptual environment. As a step in this direction, we present a system that learns to sportscast simulated robot soccer games by example. The training data consists of textual human commentaries on Robocup simulation games. A set of possible alternative meanings for each comment is automatically constructed from game event traces. Our previously developed systems for learning to parse and generate natural language (KRISP and WASP) were augmented to learn from this data and then commentate novel games. Using this approach, the system has learned to sportscast in both English and Korean. The system has been evaluated based on its ability to properly match sentences to the events being described, parse sentences into correct meanings, and generate accurate linguistic descriptions of events. Human evaluation was also conducted on the overall quality of the generated sportscasts and compared to human-generated commentaries, demonstrating that its sportscasts are on par with those generated by humans.
机译:当前学习处理自然语言的系统需要费力地构建人工注释的训练数据。理想情况下,通过在相关但模棱两可的感知环境中接触语言输入,计算机将能够像孩子一样获得语言。作为朝这个方向迈出的一步,我们提供了一个系统,该系统将通过示例学习对模拟机器人足球比赛进行体育直播。训练数据包含有关Robocup模拟游戏的文字人类评论。每个注释的一组可能的替代含义是根据游戏事件跟踪自动构建的。我们以前开发的用于学习分析和生成自然语言的系统(KRISP和WASP)得到了增强,可以从这些数据中学习,然后对新颖的游​​戏进行评论。使用这种方法,系统学会了用英语和韩语进行体育直播。该系统已根据其使句子与正在描述的事件正确匹配,将句子解析为正确含义以及生成事件的准确语言描述的能力进行评估。还对生成的体育广播的整体质量进行了人工评估,并与人工生成的评论进行了比较,表明其体育广播与人类生成的体育广播相当。

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