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Visualization and volumetric compression

机译:可视化和体积压缩

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We performed volume compression on CT and MR data sets, each consisting of 256 $MUL 256 $MUL 64 or 32 images, using three-dimensional (3D) DCT followed by quantization, adaptive bit-allocation, and Huffman encoding. Cuberille based surface rendering and oblique angle slicing was performed on the reconstructed compression data using a multi-stream vector processor. For CT images 3D-DCT was found to be successful in exploiting the additional degree of voxel correlations between image frames, resulting in compression efficiency greater than 2D-DCT of individual images. During rendering operations, a substantial amount of thresholding, resampling, and filtering operations are performed on the data. At compression ratios in the range 6 - 15:1, 3D compression was not found to have any adverse visual impact on rendered output. Of these two methods, oblique angle slicing, which involves the fewest operations was found to be the most demanding of small compression errors. We conclude that 3D-DCT compression is a viable technique for efficiently reducing the size of data volumes which must be analyzed with various rendering methods.
机译:我们对CT和MR数据集进行了体积压缩,每个数据集由256 $ 256 $ MUL 64或32图像组成,使用三维(3D)DCT,然后是量化,自适应位分配和霍夫曼编码。基于Cuberille的表面渲染和斜角切片在重建的压缩数据上使用多流矢量处理器执行。对于CT图像,发现3D-DCT可以成功地利用图像帧之间的额外程度的体素相关性,从而导致各个图像的压缩效率大于2D-DCT。在呈现操作期间,对数据执行大量的阈值处理,重采样和过滤操作。在6-15:1的压缩比率下,未发现3D压缩对渲染输出具有任何不利的视觉影响。在这两种方法中,发现涉及最少的操作的倾斜角度切片是最苛刻的小压缩错误。我们得出结论,3D-DCT压缩是一种可行的技术,用于有效地减小必须用各种渲染方法分析的数据量的大小。

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