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Preliminary Analysis of a Large-Scale Digital Entertainment Development Archive: A Case Study of the Entertainment Technology Center’s Projects

机译:大型数字娱乐发展档案的初步分析:以娱乐技术中心的项目为例

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This paper describes a research plan for the investigation of the project archive from Carnegie Mellon University’s Entertainment Technology Center, an interdisciplinary professional Masters program in interactive entertainment and game design. Representing nearly 20 years of project design in the interactive arts, the ETC’s ad hoc archive provides a prospective template collection for the analysis of entertainment software projects through historical, archival, and computational methods. The work-in-progress described here is based on a preliminary analysis of four early projects from the archive, and provides a guide to potential synchronic and diachronic investigations of software development methodology in a chronological collection of unified provenance. Access to software process documentation is difficult to come by and this “working” collection provides a significant resource for approximating the organizational state of future software development collections to be ingested into archives.
机译:本文介绍了一项研究计划,旨在研究卡内基梅隆大学娱乐技术中心的项目档案,该中心是交互式娱乐和游戏设计的跨学科专业硕士课程。 ETC的临时存档代表了互动艺术领域近20年的项目设计,它提供了一个前瞻性的模板集合,用于通过历史,档案和计算方法来分析娱乐软件项目。此处描述的进行中的工作基于对归档中四个早期项目的初步分析,并为按统一出处的时间顺序收集软件开发方法的潜在同步和历时性调查提供了指南。很难获得对软件过程文档的访问,并且这个“有效的”集合提供了重要资源,可用于近似将要提取到存档中的未来软件开发集合的组织状态。

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