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3D Head Pose Estimation Using Tensor Decomposition and Non-linear Manifold Modeling

机译:使用张量分解和非线性流形建模的3D头部姿势估计

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Head pose estimation is a challenging computer vision problem with important applications in different scenarios such as human-computer interaction or face recognition. In this paper, we present an algorithm for 3D head pose estimation using only depth information from Kinect sensors. A key feature of the proposed approach is that it allows modeling the underlying 3D manifold that results from the combination of pitch, yaw and roll variations. To do so, we use tensor decomposition to generate separate subspaces for each variation factor and show that each of them has a clear structure that can be modeled with cosine functions from a unique shared parameter per angle. Such representation provides a deep understanding of data behavior and angle estimations can be performed by optimizing combination of these cosine functions. We evaluate our approach on two publicly available databases, and achieve top state-of-the-art performance.
机译:头部姿势估计是一个具有挑战性的计算机视觉问题,在诸如人机交互或面部识别之类的不同场景中具有重要应用。在本文中,我们提出了一种仅使用Kinect传感器的深度信息进行3D头部姿势估计的算法。提出的方法的关键特征在于,它可以对由俯仰,偏航和侧倾变化的组合产生的底层3D流形建模。为此,我们使用张量分解为每个变化因子生成单独的子空间,并证明它们每个都有一个清晰的结构,可以使用余弦函数从每个角度的唯一共享参数对它们进行建模。这样的表示提供了对数据行为的深刻理解,并且可以通过优化这些余弦函数的组合来执行角度估计。我们在两个可公开获取的数据库上评估我们的方法,并获得了最高的最新性能。

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