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An approach to gesture-based editing of diagrams

机译:一种基于手势的图编辑方法

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In software development processes, diagram editors play an important role. For instance, editors for creating UML diagrams are often used in early stages of software development. Three input methodologies can be distinguished: traditional mode-based editors, sketching editors, and gesture-based editors. Most of today's diagram editors are mode-based and use the mouse as an input device. (Multi-)touch inputs have not been integrated very well, yet, although a variety of touch input devices, such as (multi-)touch monitors and tablet computers, are quite common today. I present an approach for gesture-based editing of diagrams. The idea is that mode-based diagram editors are extended by off-the-shelf unistroke gesture recognizers. In these diagram editors, users can perform editing tasks, such as creating, modifying, and deleting components, by unistroke gestures.
机译:在软件开发过程中,图编辑器扮演着重要角色。例如,用于创建UML图表的编辑器经常用于软件开发的早期阶段。可以区分三种输入方法:传统的基于模式的编辑器,草图编辑器和基于手势的编辑器。当今大多数的图编辑器都是基于模式的,并使用鼠标作为输入设备。尽管多点触摸输入设备(例如多点触摸显示器和平板电脑)在当今非常普遍,但是(多)触摸输入还没有很好地集成。我提出了一种基于手势的图表编辑方法。这个想法是通过现成的单笔手势识别器扩展基于模式的图编辑器。在这些图编辑器中,用户可以通过单笔划手势执行编辑任务,例如创建,修改和删除组件。

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