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Fault-tolerant robust capture zone with respect to two faults

机译:关于两个故障的容错鲁棒捕获区域

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A planar interception problem is considered. It is assumed that in a time interval, predictable by the pursuer, two faults occur. One fault reduces the pursuer's agility, while the other increases the evader's maneuverability. A fault-tolerant robust capture zone is constructed by utilizing the results on pursuit-evasion differential game with hybrid dynamics of both players. The hybrid dynamics of the players yields an impulsive (continuous — discrete) dynamics of the game. Illustrating examples are presented.
机译:考虑平面拦截问题。假设在一个时间间隔内(由追踪者可以预测),发生了两个故障。一种故障降低了追击者的敏捷性,另一种故障则提高了逃避者的机动性。通过利用具有两个玩家混合动力的逃避追赶差分博弈的结果,构建了一个容错的鲁棒捕获区域。玩家的混合动力产生了游戏的冲动(连续-离散)动力。给出了说明性的例子。

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