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Generation and Application of Obstacles in Battle Simulation

机译:作战模拟中障碍物的产生与应用

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摘要

First of ail. the characteristics of obstacles in battle simulation were described, and three generating methods, that is, extracting from digital vector map, manual drawing and dynamic generating during simulation, were expatiated. According to the demands, the data structure of obstacles was designed. Afterwards, the spatial overlay analysis of the moving route and the obstacles set appending and deleting obstacles, and breaking a new path in obstacles were researched respectively.
机译:首先。描述了战斗模拟中障碍物的特点,阐述了从数字矢量地图提取,手工绘制和模拟时动态生成三种生成方法。根据需求,设计了障碍物的数据结构。之后,分别研究了移动路线和障碍物添加和删除障碍物以及在障碍物中开辟新路径的空间重叠分析。

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