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2D View Frustum Culling Method for 3D Objects

机译:用于3D对象的2D视图视锥截屏方法

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View frustum culling is one of key techniques that enhance the rendering efficiency for large scene. 2D-VFCM is presented to improve the efficiency of view frustum culling. The main idea of 2D-VFCM is to estimate target objects' potential visibility in 2D plane within three steps. Firstly, translate both the view frustum and the target objects in virtual scene into the same coordinate system. Secondly, project view frustum and AABB of target objects onto the same plane, compute the maximum convex polygon composed by the projection vertices of view frustum. Thirdly, decide the visibility of target objects by judging whether projection vertices of axis-aligned bounding box of target objects are within the maximum convex polygon. Experiments show that 2D-VFCM can finish view frustum culling correctly and its speed is 2.6-4.5 times faster than traditional 3D view frustum culling method.
机译:视图视锥剔除是提高大型场景渲染效率的关键技术之一。提出了2D-VFCM,以提高视锥平视的剔除效率。 2D-VFCM的主要思想是在三个步骤中估算目标对象在2D平面中的潜在可见性。首先,将视锥台和虚拟场景中的目标对象转换为同一坐标系。其次,将视锥与目标对象的AABB投影到同一平面上,计算视锥投影顶点组成的最大凸多边形。第三,通过判断目标对象的轴向对齐边界框的投影顶点是否在最大凸多边形内来确定目标对象的可见性。实验表明,2D-VFCM可以正确完成视锥的剔除,其速度是传统3D视锥的剔除方法的2.6-4.5倍。

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