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Gaussian Markov Random Fields-Based Features for Volumetric Texture Segmentation

机译:基于高斯马尔可夫随机场的体积纹理分割特征

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A new method based on three dimensional Gaussian Markov Random fields (3D-GMRF) is proposed in this paper for volumetric texture segmentation (VTS). A feature vector is extracted for each voxel in a given volumetric texture image. These feature vectors that consist of the estimated parameters of the GMRF and form the parameter volume are employed to segment volumetric textures. To overcome the issues related to boundaries and isolated voxels, a solution is proposed by sliding an averaging volume inside the parameter volume to assign each voxel a new feature vector derived as the mean of the surrounding voxels that are collected by the averaging volume. Our proposed method is evaluated on a synthetic volumetric texture and compared with another method demonstrating good segmentation performance. A further evaluation is carried out to examine the performance of the method proposed here in the presence of noise to show robustness to noise.
机译:提出了一种基于三维高斯马尔可夫随机场(3D-GMRF)的体积纹理分割(VTS)的新方法。为给定的体积纹理图像中的每个体素提取特征向量。这些由GMRF的估计参数组成并形成参数体积的特征向量被用来分割体积纹理。为了克服与边界和孤立体素有关的问题,提出了一种解决方案,方法是在参数体积内滑动平均体积,为每个体素分配一个新的特征向量,该向量由平均体积收集的周围体素的平均值得出。我们提出的方法在合成的体积纹理上进行了评估,并与另一种显示出良好分割效果的方法进行了比较。进行了进一步的评估,以检查此处提出的方法在存在噪声的情况下的性能,以显示出对噪声的鲁棒性。

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