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An Interactive Cat Toy Interfacing Owner PC Operations

机译:互动式猫玩具接口所有者PC操作

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As information technologies advance, our living environment is rapidly changes. However, support and consideration for animals as pets living with people is hardly done. Thus, pets are largely left behind with the changes in human living environments and its environments typically are designed just for people. For instance, when a cat walks on a keyboard and performs "cat typing" when its owner is trying to work, the cat is actually attracted to the motion and the sounds. Unfortunately, the owner is forced to keep the cat at a distance to comfortably use the computer. In this study, we develop an interactive tablet-based cat entertainment system that cats can enjoy near the owners, who otherwise need to work on their own computers. During this study, we conducted an experiment with several cats to investigate the effectiveness of our system, called CATouch!. As a result, the three phenomena clarified in this experiment are not facts but were identified as hypotheses. Results indicated a positive correlation between cat entertainment and having access to their own equipment.
机译:随着信息技术的发展,我们的生活环境正在迅速变化。然而,几乎没有完成对动物作为与人生活在一起的宠物的支持和考虑。因此,随着人类生活环境的变化,宠物在很大程度上被抛在了后面,而宠物的环境通常只为人们设计。例如,当一只猫走路时当它的主人试图工作时在键盘上进行“猫打字”,这只猫实际上就被动作和声音所吸引。不幸的是,主人被迫与猫保持一定距离,以舒适地使用计算机。在这项研究中,我们开发了一种基于平板电脑的互动式猫娱乐系统,猫可以在主人附近玩耍,否则他们需要在自己的计算机上工作。在这项研究中,我们与几只猫进行了一项实验,以研究称为CATouch!的系统的有效性。结果,在本实验中阐明的三个现象不是事实,而是被确定为假设。结果表明,猫咪娱乐活动和使用自己的设备之间存在正相关关系。

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