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Explorable Representation of Interaction in VR/AR Environments

机译:VR / AR环境中交互性的可探索表示

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Synthetic 3D content, which is the main element of virtual and augmented reality applications, typically includes objects, which react to interaction with users and other objects. Interaction may result in changes of the objects' geometry, structure and appearance. Repre-sentation of 3D content covering temporal properties can be useful in application domains that benefit from analysis of users' and objects' behavior, such as education, training, e-commerce, marketing and mer-chandising. However, the available approaches do not enable exploration of 3D content with regards to its time-dependent properties. The main contribution of this paper is temporal representation of interaction. The representation is based on semantic web standards and ontologies, which enable use of general as well as domain knowledge for exploration of content. The representation is discussed in the context of an immersive virtual car showroom implemented using headsets and motion tracking devices.
机译:合成3D内容是虚拟现实和增强现实应用程序的主要元素,通常包含对象,这些对象会对与用户和其他对象的交互做出反应。相互作用可能会导致对象的几何形状,结构和外观发生变化。代表时间属性的3D内容的重新呈现在受益于用户和对象行为分析的应用程序领域中很有用,例如教育,培训,电子商务,市场营销和商品销售。但是,可用的方法无法实现3D内容随时间变化的特性的探索。本文的主要贡献是交互的时间表示。该表示基于语义Web标准和本体,这些语义和Web本体可以使用常规知识和领域知识来探索内容。该表示是在使用头戴式耳机和运动跟踪设备实现的沉浸式虚拟汽车展示厅的背景下进行讨论的。

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