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3D Audio for VR Applications: Fundamentals and Practicalities

机译:VR应用的3D音频:基本原理和实用性

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Immersive Virtual Reality has been experimenting a constant development and has become more and more popular in the last times. This development has been mainly focused in the visual modality. However, auditory stimuli can also be very powerful in creating immersive perceptions. In this context, three-dimensional localization of sound sources plays an important role in these systems.3D audio techniques allow to produce the perception in the listener that a sound source is virtually located anywhere in the 3D space, including behind or above the listener. They are not new, but, with the advancements in computational power, it is now possible to perform the required processing in real time using affordable equipment. Therefore, the interest for 3D sound has been increasing.Additionally, the environment modifies sound and this is especially relevant when simulating spatial sound. The perception of sound includes a combination of the original sound emitted by the source, modifications due to the environment and modifications produced by the listener's head. All those modifications can be characterized and applied in a simulation in order to virtually locate a source in a specific place within a given environment.In this talk, the fundamentals of several techniques of 3D audio will be presented, with special attention to those more suitable for affordable Virtual Reality systems. More specifically, the potential of binaural audio and virtual Ambisonics will be presented. In addition to this, the role of the environment and how it can be considered will also be discussed. Finally, using 3D audio in a Virtual Reality system requires to know some basic concepts of real time audio, which will be addressed as well. Moreover, the main decisions and trade-off to be taken when implementing a 3D sound Tenderer will be discussed, presenting the practical implications of each of them.
机译:沉浸式虚拟现实一直在尝试不断发展,并在最近一次越来越流行。这种发展主要集中在视觉形态上。但是,听觉刺激在创造沉浸感方面也可能非常有力。在这种情况下,声源的三维定位在这些系统中起着重要的作用。 3D音频技术允许在听众中产生一种感觉,即声源实际上位于3D空间中的任何位置,包括在听众之后或之上。它们并不是新事物,但是随着计算能力的提高,现在可以使用负担得起的设备实时执行所需的处理。因此,对于3D声音的兴趣一直在增加。 此外,环境会修改声音,这在模拟空间声音时尤其重要。声音的感知包括源发出的原始声音,由于环境引起的变化以及听众头部产生的变化的组合。所有这些修改都可以进行表征,并应用于仿真中,以便将源虚拟地定位在给定环境中的特定位置。 在本次演讲中,将介绍3D音频的几种技术的基础知识,并特别关注那些更适用于可负担的虚拟现实系统的技术。更具体地说,将展示双耳音频和虚拟Ambisonics的潜力。除此之外,还将讨论环境的作用以及如何考虑环境。最后,在虚拟现实系统中使用3D音频需要了解实时音频的一些基本概念,这也将得到解决。此外,将讨论实现3D声音渲染器时要做出的主要决策和取舍,并提出每种决策的实际含义。

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