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Analysis of Skeletal Shape Trajectories for Person Re-Identification

机译:重新识别人的骨骼形状轨迹分析

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In this paper, we are interested in people re-identification using skeleton information provided by a consumer RGB-D sensor. We perform the modelling and the analysis of human motion by focusing on 3D human joints given by skeletons. In fact, the motion dynamic is modeled by projecting skeleton information on Grassmann manifold. Moreover, in order to define the identity of a test trajectory, we compare it against a labeled trajectory database while using an unsupervised similarity assessment procedure. Indeed, the main contribution of this work resides in the introduced distance that combines temporal information as well as global and local geometrical ones. Realized experiments on standard datasets prove that the proposed method performs accurately even though it does not assume any prior knowledge.
机译:在本文中,我们对使用消费类RGB-D传感器提供的骨架信息进行人员重新识别感兴趣。我们通过关注骨骼给定的3D人体关节来进行人体运动的建模和分析。实际上,通过在格拉斯曼流形上投影骨架信息来对运动动力学进行建模。此外,为了定义测试轨迹的身份,我们将其与标记的轨迹数据库进行比较,同时使用无监督的相似性评估程序。确实,这项工作的主要贡献在于结合了时间信息以及全局和局部几何信息的引入距离。在标准数据集上进行的实验证明,该方法即使没有任何先验知识也能准确执行。

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