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A Minimalist Approach for Identifying Affective States for Mobile Interaction Design

机译:识别移动交互设计情感状态的极简方法

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Human Computer Interaction (HCI) can be made more efficient if the interactive systems are able to respond to the users' emotional state. The foremost task for designing such systems is to recognize the users' emotional state during interaction. Most of the interactive systems, now a days, are being made touch enabled. In this work, we propose a model to recognize the emotional state of the users of touchscreen devices. We propose to compute the affective state of the users from 2D screen gesture using the number of touch events and pressure generated for each event as the only two features. No extra hardware setup is required for the computation. Machine learning technique was used for the classification. Four discriminative models, namely the Naive Bayes, K-Nearest Neighbor (KNN), Decision Tree and Support Vector Machine (SVM) were explored, with SVM giving the highest accuracy of 96.75%.
机译:如果交互式系统能够响应用户的情绪状态,则可以使人机交互(HCI)更加高效。设计此类系统的首要任务是在交互过程中识别用户的情绪状态。如今,大多数交互式系统都已启用触摸功能。在这项工作中,我们提出了一个模型来识别触摸屏设备用户的情绪状态。我们建议使用触摸事件的数量和为每个事件生成的压力作为仅有的两个功能,从2D屏幕手势计算用户的情感状态。计算不需要额外的硬件设置。机器学习技术被用于分类。探索了四种判别模型,即朴素贝叶斯,K最近邻(KNN),决策树和支持向量机(SVM),其中SVM的最高准确性为96.75%。

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