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What Players do with the Ball: A Physically Constrained Interaction Modeling

机译:球员对球的处理方式:身体受约束的互动模型

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Tracking the ball is critical for video-based analysis of team sports. However, it is difficult, especially in low-resolution images, due to the small size of the ball, its speed that creates motion blur, and its often being occluded by players. In this paper, we propose a generic and principled approach to modeling the interaction between the ball and the players while also imposing appropriate physical constraints on the ball's trajectory. We show that our approach, formulated in terms of a Mixed Integer Program, is more robust and more accurate than several state-of-the-art approaches on real-life volleyball, basketball, and soccer sequences.
机译:跟踪球对于基于视频的团队运动分析至关重要。但是,由于球的尺寸小,球的运动速度模糊以及运动员经常将其遮挡,因此很难做到这一点,尤其是在低分辨率的图像中。在本文中,我们提出了一种通用且有原则的方法来对球与球员之间的相互作用进行建模,同时对球的轨迹施加适当的物理约束。我们证明,根据混合整数程序制定的方法比在现实生活中的排球,篮球和足球比赛中使用的几种最先进的方法更为健壮和准确。

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