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Extended panorama tracking algorithm for augmenting virtual 3D objects in outdoor environments

机译:扩展全景跟踪算法,用于在户外环境中增强虚拟3D对象

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Augmented Reality (AR) is currently gaining popularity in multiple professional use cases. However, applying AR for outdoor environments is still very difficult, especially when targeting customer-grade mobile devices. This paper presents extensions to a previous panoramic tracking algorithm, which is a visual tracking method for unprepared outdoor use cases. The panorama tracker is extended by Unity3D game engine integration, and by implementing two distinct initialization systems based on Global Positioning System (GPS) for the tracker. The enhanced panorama tracker is benchmarked with 30 test videos, and the test results indicate that the accuracy of the tracker is sufficient for visualization tasks in outdoor environments. In addition, performance numbers show that the implemented tracker can often reach real-time performance on some consumer-grade tablets. Accuracies of the new initialization systems seem to be sufficient, as long as previously known accurate GPS locations are used instead of internal sensors from the mobile devices.
机译:增强现实(AR)目前在多个专业用例中获得普及。然而,为户外环境应用AR仍然非常困难,特别是在瞄准客户级移动设备时。本文介绍了对先前全景跟踪算法的扩展,这是一种用于未准备户外用例的可视跟踪方法。 Panorama跟踪器由Unity3D游戏引擎集成扩展,并通过为跟踪器实现基于全局定位系统(GPS)的两个不同的初始化系统。增强的全景跟踪器与30个测试视频进行了基准测试,测试结果表明跟踪器的准确性足以用于室外环境中的可视化任务。此外,性能编号表明,实现的跟踪器通常可以在一些消费类平板电脑上达到实时性能。只要使用先前已知的准确GPS位置而不是来自移动设备的内部传感器,新初始化系统的准确性似乎就足够了。

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