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Situated sensory media between centre periphery in museum mediation

机译:位于博物馆调解的中心和周边之间的位于和感官媒体

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The centre-periphery problem is acknowledged in the many international and historical cases of cultural plunder and consequent retention (Elgin marbles etc.). However, the centre-periphery problem is not limited to highly published examples, but continue to be a fundamental challenge to all centralized museums and their relationships to the original contexts of both their stored and displayed artifacts. The emerging digital solutions based on locative media may solve several of these problems, at least limit some of the damage being done. In this paper we give an overview of the various exchanges and stages in the relationship between periphery and centre, between the artifact's original habitat and its place in the museum collection and how they in different ways can be augmented by mobile augmented reality (situated simulation). The paper discusses how several situated simulations for smartphones and tablets have been evaluated and experimented with in the context of the centre-periphery relationship.
机译:在文化掠夺的许多国际和历史案例中,中心周边问题被承认,随后的拘留案例(埃尔金大理石等)。然而,中心周边问题不仅限于高度公布的例子,而且继续对所有集中式博物馆及其与其存储和展示工件的原始背景的关系是一个根本的挑战。基于定位媒体的新出现的数字解决方案可以解决这些问题的几个问题,至少限制了一些正在进行的损坏。在本文中,我们概述了周边和中心之间关系的各种交流和阶段,在博物馆收集中的原始栖息地及其在博物馆收集的位置以及如何通过移动增强现实(位于模拟)增加不同方式。本文讨论了在中心周期关系的背景下进行了评估和实验智能手机和平板电脑的几个位置模拟。

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