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An algorithm for finding convex hulls of planar point sets

机译:寻找平面点集凸包的算法

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This paper presents an alternate choice of computing the convex hulls (CHs) for planar point sets. We firstly discard the interior points and then sort the remaining vertices by x-/y- coordinates separately, and later create a group of quadrilaterals (e-Quads) recursively according to the sequences of the sorted lists of points. Finally, the desired CH is built based on a simple polygon derived from all e-Quads. Besides the preprocessing for original planar point sets, this algorithm has another mechanism of discarding interior point when form e-Quads and assemble the simple polygon. Compared with three popular CH algorithms, the proposed algorithm can generate CHs faster than the three but has a penalty in space cost.
机译:本文提出了计算平面点集的凸包(CH)的另一种选择。我们首先丢弃内部点,然后通过x- / y坐标分别对其余顶点进行排序,然后根据已排序点列表的顺序递归创建一组四边形(e-Quad)。最后,基于从所有e-Quad派生的简单多边形来构建所需的CH。除了对原始平面点集进行预处理之外,该算法还有另一种在形成e-Quad并组装简单多边形时丢弃内部点的机制。与三种流行的CH算法相比,所提出的算法生成CH的速度比三种流行的CH算法快,但是在空间成本上有所损失。

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