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Research on the key technology of three dimension rendering pipeline based on mobile devices

机译:基于移动设备的三维渲染管线关键技术研究

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This paper discussed three-dimensional rendering based on mobile device platform. Three-dimensional rendering pipeline is need to optimize for the limitations of the mobile device processing power. the paper researched and analysed the related technologies of how to improve the pipeline, including JIT back-end compiler technology to accelerate the back-end rasterization processing, anisotropic texture mapping filter for mobile devices and hybrid adaptive normal map texture compression algorithm. This provides the basis for the 3D rendering pipeline based on mobile devices.
机译:本文讨论了基于移动设备平台的三维渲染。需要针对移动设备处理能力的限制来优化三维渲染管线。本文研究并分析了如何改善流水线的相关技术,包括加速后端栅格化处理的JIT后端编译器技术,用于移动设备的各向异性纹理映射过滤器以及混合自适应法线贴图纹理压缩算法。这为基于移动设备的3D渲染管道提供了基础。

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