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Avatar-Based Interactive Ileostomy Education in Hospitalized Patients

机译:基于化身的交互式回肠造口术教育住院患者

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Computer-assisted education can be an effective means for patient engagement and empowerment however the feasibility of postoperative computer-assisted ileostomy education has not been studied systematically. The purpose of this study was to assess feasibility and patient acceptance of tablet-based interactive ileostomy education in patients with new stomas, and to evaluate the impact of this education modality on knowledge and self-efficacy. An interactive multimedia education for ileostomy management guided by adult learning theories was tested in 15 hospitalized patients with new ileostomies. After using the avatar-based education, the ileostomy knowledge score improved from 27.8 ± 3.4 to 31.3 ± 1.5 (p<0.002) and stoma care self-efficacy improved from 78.4 ± 22.7 to 92.7 ± 14.1 (p<0.05). Attitudinal surveys and qualitative interviews demonstrated high level of acceptance and provided valuable feedback for future improvements. We concluded that avatar-based interactive instruction can potentially be an effective means to deliver health education to hospitalized patients.
机译:计算机辅助教育可以成为患者参与和增强能力的有效手段,但是术后计算机辅助回肠造口术教育的可行性尚未得到系统的研究。这项研究的目的是评估基于平板电脑的交互式回肠造口术在新口气患者中的可行性和患者接受度,并评估这种教育方式对知识和自我效能的影响。以成人学习理论为指导的交互式回肠造口管理多媒体教育在15例接受新回肠切开术的住院患者中进行了测试。使用化身教育后,回肠造口术知识评分从27.8±3.4提高到31.3±1.5(p <0.002),造口护理自我效能从78.4±22.7提高到92.7±14.1(p <0.05)。态度调查和定性访谈显示出很高的接受度,并为将来的改进提供了宝贵的反馈。我们得出结论,基于化身的交互式指导可能是向住院患者进行健康教育的有效手段。

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