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3D LIVE HUMANS IN MIXED REALITY ENTERTAINMENT

机译:混合现实娱乐中的3D实时人类

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摘要

We present a system that introduces live captured 3-d content into augmented reality. For each frame we estimate the transformation between the users point of view and a card marker. We then generate a novel or 'Virtual" view of the live subject from the same perspective. This 'Virtual view" is generated based on measurements from fifteen cameras that surround the subject. A fast shape-from-silhouette algorithm reconstructs a 3-d model of the live subject from the user's perspective and re-samples the original images to generate the novel view. This is then rendered into the user's world at interactive speeds. The result gives the strong impression that the subject is a real part of the 3-D scene. We present a novel mixed reality entertainment application in which users apply tangible computing techniques to interact with a collaborator in a virtual space.
机译:我们提出了一种将实时捕获的3D内容引入增强现实的系统。对于每一帧,我们估计用户角度和卡片标记之间的转换。然后,我们从相同的角度生成实时的主题的新颖或“虚拟”视图,该“虚拟视图”是基于围绕该主题的15台摄像机的测量结果生成的。快速的“从轮廓形状塑造”算法从用户的角度重建了实时对象的3-d模型,并对原始图像重新采样以生成新​​颖的视图。然后以交互速度将其渲染到用户的世界中。结果给人以强烈的印象,即对象是3D场景的真实部分。我们提出了一种新颖的混合现实娱乐应用程序,其中用户应用有形计算技术来与虚拟空间中的协作者进行交互。

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