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A Comparative Analysis of Shell Rendering and Shear-Warp Rendering

机译:壳渲染和剪切变形渲染的比较分析

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In Medical Imaging, shell rendering and shear-warp rendering are two of the most efficient and effective voxel-based techniques for volume visualization. This work presents a comparative analysis of shell rendering and shear-warp rendering in terms of storage, speed, and image quality. We have chosen 10 different objects of various sizes, shapes and topologies and one 1GHz Pentium-Ⅲ PC with 512MB RAM for our experiments. Hard and fuzzy boundaries of up to 2,833K voxels in size have been created to test both methods in surface and volume rendering, respectively. Hard surface shell rendering and surface shear-warp rendering required less than 0.5 second. In the worst case, volume shell rendering required 1.45 second, while volume shear-warp rendering spent 0.65 second for the same task. Shear-warp rendering uses on average from 3 to 6 times more memory space than shell rendering, but it can be up to 2.79 times faster than shell rendering. On average, shear-warp rendering is as fast as shell rendering for hard boundaries and 1.7 times faster than shell rendering for fuzzy boundaries. We have also observed that both can produce similar high-quality images.
机译:在医学成像中,壳体渲染和剪切变形渲染是用于体积可视化的两种最有效和最有效的基于体素的技术。这项工作从存储,速度和图像质量方面对壳体渲染和剪切变形渲染进行了比较分析。我们选择了10个不同大小,形状和拓扑的不同对象,以及一台带有512MB RAM的1GHzPentium-ⅢPC。已经创建了大小高达2833K的硬边界和模糊边界,以分别测试表面渲染和体积渲染这两种方法。硬表面外壳渲染和表面剪切翘曲渲染所需的时间少于0.5秒。在最坏的情况下,体积壳渲染需要1.45秒,而体积剪切翘曲渲染需要0.65秒才能完成相同的任务。剪切变形渲染平均使用的内存空间是外壳渲染的3到6倍,但它可能比外壳渲染快2.79倍。平均而言,对于硬边界,剪切变形渲染的速度与外壳渲染的速度一样快,而对于模糊边界,剪切变形的渲染速度则是外壳渲染的1.7倍。我们还观察到两者都可以产生相似的高质量图像。

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