【24h】

Wuerfelspiel Based Training Data methods for ATR

机译:基于Wuerfelspiel的ATR训练数据方法

获取原文
获取原文并翻译 | 示例

摘要

A data object is constructed from a P x M Wuerfelspiel matrix W by choosing an entry from each column to construct a sequence A_0A_1 • A_(M-1) Each of the P~M possibilities are designed to correspond to the same category according to some chosen measure. This matrix could encode many types of data. 1. Musical fragments, all of which evoke sadness; each column entry is a 4 beat sequence with a chosen A_0A_1A_2 thus 16 beats long (W is P x 3). 2. Paintings, all of which evoke happiness; each column entry is a layer and a given A_0A_1A_2 is a painting constructed using these layers (W is P x 3). 3. feature vectors corresponding to action potentials evoked from a biological cell''s exposure to a toxin. The action potential is divided into four relevant regions and each column entry represents the feature vector of a region. A given A_0A_1A_2A_3 is then an ion of the excitable cell''s output (W is P x 4). 4. feature vectors corresponding to an object such as a face or vehicle. The object is divided into four categories each assigned an feature vector with the resulting concatenation an representation of the object (W is P x 4).. All of the examples above correspond to one particular measure (sad music, happy paintings, an introduced toxin, an object to recognize) and hence, when a Wiirfelspiel matrix is constructed, relevant training information for recognition is encoded that can be used in many algorithms. The focus of this paper is on the application of these ideas to automatic target recognition (ATR). In addition, we discuss a larger biologically based model of temporal cortex polymodal sensor fusion which can use the feature vectors extracted from the ATR Wuerfelspiel data.
机译:通过从每列中选择一个条目以构建序列A_0A_1•A_(M-1),从P x M Wuerfelspiel矩阵W构造数据对象,根据某些方法,每种P〜M可能性被设计为对应于同一类别。选择的措施。该矩阵可以编码许多类型的数据。 1.音乐片段,所有这些都让人联想到悲伤;每个列条目都是一个4节拍序列,带有一个选定的A_0A_1A_2,因此长16节拍(W为P x 3)。 2.绘画,所有这些都唤起幸福;每个列条目都是一个图层,给定的A_0A_1A_2是使用这些图层构造的绘画(W为P x 3)。 3.与生物细胞接触毒素引起的动作电位相对应的特征向量。动作电位分为四个相关区域,每个列条目代表一个区域的特征向量。给定的A_0A_1A_2A_3然后是可激励单元输出的离子(W为P x 4)。 4.对应于诸如面部或车辆的物体的特征向量。该对象分为四个类别,每个类别分配了一个特征向量,结果级联表示该对象的表示形式(W为P x 4)。上面所有示例均对应一种特定的量度(悲伤的音乐,快乐的绘画,引入的毒素)是识别对象),因此,当构造Wiirfelspiel矩阵时,用于识别的相关训练信息会被编码,可以在许多算法中使用。本文的重点是这些思想在自动目标识别(ATR)中的应用。此外,我们讨论了一个更大的基于生物学的颞皮质多峰传感器融合模型,该模型可以使用从ATR Wuerfelspiel数据中提取的特征向量。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号