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Onto-Frogger: The Making Of

机译:青蛙上人:制作

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This paper presents the making of a game-like interface to an image collection. Having previously claimed that video games can be relevant to collections as interfaces to support exploration, we proceeded with developing a prototype game as a case study for an image database. The making of this game and, specifically, of the game's interface has been an iterative process the stages and challenges of which we discuss here. In our approach, we deliberately adopt a HCI standpoint but our practice has been heavily influenced by concepts particular to games. The resulting artifact is intriguing both as a product in the context of our database and as a research tool to explore the potentials of game-like interfaces to collections.
机译:本文介绍了一个类似于游戏的图像收集界面的制作。先前声称视频游戏可以与收藏作为支持探索的接口相关,所以我们着手开发原型游戏作为图像数据库的案例研究。这款游戏的制作,尤其是游戏界面的制作,是一个反复的过程,我们将在此讨论其阶段和挑战。在我们的方法中,我们故意采用HCI的观点,但是我们的实践受到游戏特有概念的严重影响。所产生的工件既可以作为我们数据库环境中的一种产品,也可以作为一种探索工具来探索类似收藏的游戏界面的潜力的研究工具。

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