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Evaluating Game Genres for Tagging Images

机译:评估游戏类型以标记图像

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摘要

Applications that use games to harness human intelligence are increasing in popularity and such games are also known as Games With A Purpose (GWAP). Most GWAPs are collaborative in nature, requiring pairs of players to cooperate in a game to receive points. Competitive GWAPs, where players work against each other, are a more recent entrant, and have been argued to address shortcomings of collaborative GWAPs. In this paper, we focus on image tagging GWAPs where users play games to generate tags for images. Three versions were created: collaborative GWAP, competitive GWAP and a control application for manual tagging. The applications were evaluated to uncover users' preferences for these genres as well as the usefulness of the tags generated. Results suggest that the competitive GWAP outperformed the other two applications. Implications of the work are discussed.
机译:使用游戏来利用人类智能的应用程序越来越流行,此类游戏也称为“有目的游戏”(GWAP)。大多数GWAP本质上是协作的,需要成对的玩家在游戏中进行协作才能获得积分。参与者相互竞争的竞争性GWAP是新近进入者,并被认为可以解决协作GWAP的缺点。在本文中,我们专注于图像标记GWAP,用户在其中玩游戏以生成图像标签。创建了三个版本:协作GWAP,竞争性GWAP和用于手动标记的控制应用程序。对应用程序进行了评估,以发现用户对这些类型的偏好以及所生成标签的有用性。结果表明,具有竞争力的GWAP胜过其他两个应用程序。讨论了这项工作的含义。

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